Changelog #4

Civilian

  • Adjustments made to all civilian jobs. Payments were increased/adjusted along with the reputation system for each. Reputation earnt for jobs is a little less random to allow for a more enjoyable progression.
  • Hunting store fixed to allow you to go hunting.

Crime

  • Adjustments made to all criminal activities. The entry barrier into criminal activities was greatly reduced, with more criminal jobs available through the tablet. Along with this, payouts for criminal activities were increased to allow for a more enjoyable and less-grind feeling experience where civilian jobs could earn you an increasingly larger amount of money.
  • 3 New drugs/jobs available in the city.
  • Adjustments made to vehicle chopping to better allow for groups to chop the same vehicle.
  • Some vehicles were removed from boosting, such as mowers.

Misc. & Fixes

  • Adjustments made to gruppe6 and the inventory, to help with ground item issues.
  • Items which were dropped due to a full inventory will now visually show the item prop.
  • Weather changes were made so that there will be less rain/storms and more sunshine and roses.
  • Trunk issue fixed where all trunks were using the same max weight, they are now properly sized based on vehicle class.
  • Food & Drink which were not consumable can now be consumed.
  • Fixes made to stashes to better handle items with max stack sizes.
  • /givekeys fixed along with a radial menu option for QoL.
  • Vehicles take slightly more damage and are no longer the same as army grade tanks.
  • Some new garages have appeared closer to some spawn locations for easier access to vehicle when flying in.
  • A fix to prevent getting into a car with a stuck prop sending you into a tornado.
  • A few additional blips were added.
  • Rental blips were set to short range so they no longer always display on the minimap.
  • The rental guy no longer steals $500 from you if you already have a rented vehicle.
  • Can now successfully give cash to people using your third eye.

Posted on February 29, 2024 by Shane